/*
 * Copyright (c) 2009 Johnny Mast
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
#import <Foundation/Foundation.h>
#import "GameEngine.h"

#define spaceTextureName @"HierBitMapFontSpaceTexture"
#define spaceWidth  10.0f
#define spaceHeight 10.0f

@class SpriteSheet;
@class Image;
@class Blink;

@interface HieroBitmapFont : NSObject {
	NSMutableDictionary* fontinformation;
	NSMutableDictionary* cachedImages;
	Image* fontSheet;
	Blink *blinker;
	float charHeight;
	float charWidth;
	float charSpacing;
	float charScale;
	
	UIImage *_blinksheet;
	NSString *fontimage;
}

@property(nonatomic, retain) NSMutableDictionary* fontinformation;
@property(nonatomic, retain) NSMutableDictionary* cachedImages;
@property(nonatomic, retain) UIImage *_blinksheet;
@property(nonatomic, retain) NSString *fontimage;
@property(nonatomic, retain) Image* fontSheet;
@property(nonatomic, retain) Blink* blinker;

@property(nonatomic, assign) float charHeight;
@property(nonatomic, assign) float charWidth;
@property(nonatomic, assign) float charSpacing;
@property(nonatomic, assign) float charScale;





-(id)initWithFontName:(NSString*)fontname filter:(GLenum)aFilter scale:(float)scale;

//-(id)initWithFontName:(NSString*)fontname;

-(void)renderTextAtPoint:(CGPoint)point text:(NSString*)text;
-(void)blinkTextAtPoint:(CGPoint)point text:(NSString*)text;
-(void)updateBlinkWithDelta:(float)delta;
-(void)setHeight:(float)height;
-(void)setWidth:(float)width;
-(void)setSpacing:(float)spacing;
-(void)setScale:(float)scale;
@end
